Performing Critique

Queer Video Games as Critical Method

Authors

  • Joshua W. Rivers University of Wisconsin-Milwaukee, USA

DOI:

https://doi.org/10.22029/oc.2019.1161

Keywords:

video games, gaming, game studies, queer, critique, structuration

Abstract

Against the backdrop of a growing concern for the fate of critique in the current era, queer video games such as tranxiety, Dream Daddy and Gone Home have begun to engage players in the process of critically examining their own assumptions and immersing them in a performative critique, particularly as it relates to non-normative lived experiences. Alongside exploring whether these games are ‘merely’ the result of critical game design, such that players are enlisted to perform critique, or if queer play is more than a prescribed behavior, this article will utilize examples from across various video game platforms and genres to demonstrate that whether trying to survive daily life as a trans woman in the beginning stages of transition in tranxiety or exploring the dating life of Maple Bay’s latest resident in Dream Daddy, queer video games serve as a platform through which players are encouraged to perform critique via queer play, that is to say, playing outside of traditional video game and character norms. Embracing a productive nexus of critical reflection and performativity, queer video games demonstrate that critique is well served by participatory media. Critique has entered the digital era and, though transformed, it is alive and well.

Author Biography

  • Joshua W. Rivers, University of Wisconsin-Milwaukee, USA

    Joshua W. Rivers is a Ph.D. candidate in the Department of Anthropology at the University of Wisconsin-Milwaukee. A cultural anthropologist, his research interests reside at the nexus of queer theory, institutions, and games as cultural form. Within his work in cultural anthropology, he is committed to utilizing syntheses of queer theory and anthropological methodologies so as to better inform current understandings of ethics, institutions, and community. He has conducted research related to queer embodiment and queer critique in drag scenes across the Netherlands, as well as in the virtual world of Final Fantasy XIV.

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