Expanding Game Studies. A Holistic, Cultural-Semiotic Approach Towards Video Games
There is even more to Martin Hennig’s Spielräume als Weltentwürfe. Kultursemiotik des Videospiels than the title might suggest at first sight. The book not only offers a plethora of methods as well as analytical approaches towards video games from the perspective of semiotics and cultural studies, but it also works with approaches from narratology, structural text analysis, literary and media studies. Furthermore, it offers a comprehensive theory of privacy in order to analyze the video game within the variety of its narrative, ludological, and social functions.
Copyright (c) 2019 Maren Conrad
This work is licensed under a Creative Commons Attribution 4.0 International License.
All articles (not book covers) in KULT_online from issue 50 on are published under the license Creative Commons Attribution 4.0. All published articles may be reused under the conditions of the license, particularly for commercial purposes and through editing the article (Human-Readable Summary). All authors (have) permitted the publication under the above mentioned license. There is no copyright transfer towards KULT_online. For all book covers specific rights might be reserved, please contact the respective publisher for any lawful reuse. All contributions published in issue 1-49 of KULT_online are free available online and protected by the German Copyright Law.